Skyrim Remastered

By Jeffrey Williams 20’

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If you are a gamer, old or new, you have most likely heard of the re-release of The Elder Scrolls: Skyrim for next gen Xbox 1 and PS4, and PC. The hype leading up to the release has been huge since E3 2016 where Bethesda announced that the Remastered Edition would be released later that year, which was gigantic news to gamers everywhere. The original The Elder Scrolls: Skyrim, released in late 2011, was considered the greatest open-world role-playing game ever created. The original game had been nominated for 16 awards and won 13 of them, including multiple Game of the Year Awards from the Academy of Interactive Arts & Sciences, USA.

One of the many performance and graphic updates integrated into the Remastered Edition of the original masterpiece is that it now runs at 30 frames per second. While only being a slight improvement from the original, it can still make a notable difference. A less important detail is that the underfoot ground texture has not been changed the slightest bit.

The more noticeable and appreciated changes are in the Remastered Edition’s lighting. A radiant, sun-kissed affect is in play across its reveal/comparison trailer, most notably in an overview of Solitude. It replaces the distinctive, darker hint of the original, and each comparison shot differs widely from the shot of the vanilla release on console from 2011.

Shader effects are recreated and improved for water and snow-capped surfaces also, and we see some more noticeable improvements to game graphics and textures. Icy surfaces are inflected by a reflective quality that was non-existent from the original release’s flatter maps.

Actual geometry is untouched, and draw distances for objects and grass on console are identical to the PC’s top setting. However, it’s an undeniably warmer, cozier take on the world. The game has been undeniably improved after being remastered and re-released by Bethesda.

The addition of mods for consoles was a huge addition and a well-made choice by Bethesda to integrate them into the console versions. The original release of Skyrim had mods only on PC, not console versions. Though the possibilities are limited, as in the number of mods you can integrate into your game to make it your own. You are only able to integrate mods that Bethesda have chosen to be integrated to consoles. Xbox 1 users have the clear advantage in this field, having 90+ mods while Play Station 4 only have 25.

When Bethesda first released the game after promising multiple improvements and changes (including the addition of mods to console), players everywhere were outraged that there appeared to be no way to access those mods directly through the game. It took players hours of scouring the depths of the Internet to figure it out. To be able to integrate mods into your game you have to go to the Bethesda website, go to the Skyrim mods section. Then you have to enter your Bethesda ID registered to your game on console, and add the mods you want to your library. They should then appear in-game. Though getting the mods to work on console is not as direct or apparent as expected, most players, including myself, would say that once you have figured it out, it is definitely worth it.

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Skyrim Remastered